Nintendo has always been a pioneer when it comes to revolutionize the gaming concept from its roots. They had launched consoles which are way ahead of it’s time, like the original Game boy, the Controversial virtual boy or the high flying Wii. Their road to glory had been definitely rocky from time to time. Some of their consoles did change the views of the gamers in a good way, some of them are out of this world weird and crazy.
Recently they launched a brand new console after their one of the biggest flop Wii U, which was launched in 2012. They have named it Nintendo Switch. And they are hoping to revolutionize gaming once again.Cause they have introduced gamers with a brand new concept indeed. It may not be a match for the X Box One or the PS4 when it comes to being a powerhouse. But it’s definitely packing a punch.So let’s talk about the brand new Nintendo Switch.
Nintendo switch is a handheld as well as dockable gaming console. It’s basically a 720p screen with a side mounted controller. If you are a fan of the big screen, you can dock the tablet into a dock that comes with the package and the display will be switched to your TV or preferred display. you have to unmount the controller from the both sides and slide it into a holder and voila! you have a traditional controller. or you could just play it without the holder. The switch is packed with a NVIDIA Tegra GPU and 32GB of storage. Which may not sound like much.
Nintendo’s upcomingwill be a launch title on March 3, and it’s just the start. Nintendo says there are over 80 titles in active development, including:
- Splatoon 2
- Super Mario Odyssey – a different Mario game set in the real world? Coming Holiday 2017
- Fire Emblem Warriors
- The Elder Scrolls: Skyrim
- Mario Kart 8 Deluxe
- Xenoblade Chronicles 2
- Skylanders Imaginators
- Arms, a cartoony multiplayer boxing game that uses the two Joy-Con controllers wirelessly — spring 2017
- 1-2 Switch, a two-player party game that uses one wireless controller each
- A new RPG from the Bravely Default team
- A new Shin Megami Tensei game
- A new game in the No More Heroes franchise (from developer Suda51)
- NBA 2K18
- Super Bomberman R
- Ultra Street Fighter II: The Final Challengers
- Has Been Heroes
- Just Dance 2017
- Disgaea 5 Complete
- Puyo Puyo Tetris
- Fast RMX
- Syberia 3
- Sonic Mania
- Project Sonic 2017
- Lego City Undercover
- I Am Setsuna
- Rayman Legends Definitive Edition
- Dragon Quest Heroes I and II
- Dragon Quest X and XI
Nintendo Switch – The Console
Nintendo had me completely sold on the Switch concept from day one. I think the ability to take home console-quality gaming on the go, and easily share that experience with others using the same controller I have in my hands, is the most insightful and well-conceived console not only from Nintendo, but by any company. I’m quickly growing tired of console creators chasing performance and pixels, and for the first time it felt like Nintendo was chasing ‘me’.
As someone with less and less time to play games outside of work, the Switch feels like a dream console.
I was immediately impressed by how well made the Switch is. Coming from the Wii U’s Tonka Toy plastic, the Switch feels like its come straight from an Apple store. The Switch itself – which is simply the small screen which games can be displayed on – is a solid unit with good weight. The 6.2-inch screen is a little on the small side, and its thick black bezel only serves to emphasise this. However, the display is beautiful, showing bright and vivid colours with great detail.
There were times when the Switch screen was sat a few feet away while playing a game, and this was an issue, particularly in the likes of Mario Kart 8. I had to lean forward to see the detail and what was going on, particularly in Battle Mode. Being sat closer was fine playing solo or in two-player, but I imagine four player could be a little snug, perhaps requiring two Switch consoles for ad-hoc play.
The display’s 720p resolution was a concern, but getting a chance to play it, it’s really not a problem. If you’re the type of player that obsesses over the difference between 900p and 1080p, then you’ll likely notice the transition. But as someone who takes gameplay and framerate over resolution, the Switch handles everything fine.
However, one issue is that major Switch games (Splatoon 2 and Zelda in particular) had pretty aggressive jaggies, which became even more noticeable on the big screen. It doesn’t break the experience, but it is definitely something that is very noticeable, and takes some getting used to. The likes of Mario Kart 8 Deluxe and, from the looks of things, Super Mario Odyssey do not suffer with this.
Another slight issue I noticed is that the Joy-Con controllers slide from the top down onto the console itself. Now I’m not one to doubt Nintendo’s design, but over the months and years of constantly sliding those things in and out of the Switch, I’d be slightly worried that the grip would begin to wear, and that the Switch could fall completely out of the bottom, leaving me holding nothing but the controller on the train. It makes me wonder why the Joy-Cons don’t slide on from the bottom-up.
Unfortunately, the dock which the Switch slots into to display onto the TV was often housed behind glass so I didn’t get much chance to have a look at the thing, but I did get to see games transition from the big screen to the console while playing Legend of Zelda and the whole thing is seamless. There’s maybe a second or two delay between the TV display disappearing and the image popping up on the Switch, or vice versa. The game will ask you to press shoulder buttons to confirm the display transition, so don’t worry about being killed and losing progress in the switch.
Some of the console’s features, such as battery life, multi-touch and user interface were not available for testing at this event, so we’ll have to wait to get the console ourselves to find out about these. However, with the USB-C charging port housed at the bottom of the console, it means the unit cannot be charged while stood on its kickstand, which is a tad frustrating, but not a deal breaker.
I can truly see myself playing the Nintendo Switch on commutes and any journey. Where that time is spent playing throwaway mobile games, knowing that in a couple of months I could be playing Zelda on such a great piece of hardware truly excites me
Nintendo Switch – Controllers
The Joy-Con and their various accoutrements are the best controllers Nintendo has ever produced from both a design and technological perspective.
Together they can be used like any traditional controller, with Joy-Con L and R offering dual analogue sticks, home and share buttons (welcome to 2017, Nintendo), and two sets of face buttons as well as four shoulder buttons for all the inputs any game could ever need. There’s also bespoke technologies unique to the Switch, like the new “HD rumble” which is apparently now so intricate that players will be able to detect the likes of how many ice cubes are dropped into a glass, as was shown during the console’s presentation. Only one game – 1-2-Switch – really took advantage of this in my time with the console, which we’ll come to later.
When the controllers are docked in their charging station pad, they still feel great. Playing Breath of the Wild with them felt fine. The smaller size of the analogue sticks never caused me to lose control, and the rounded shape of the rear grips of the dock fit perfectly in my hands. It’s a really well-made pad.
Of course, the real beauty of these controllers is the ability to split them in two, thus creating local multiplayer within the same controller. The Joy-Cons have ‘SL’ and ‘SR’ buttons on the inner seam so they can be held sideways, and both feel incredibly comfortable in my hands. You do lose an analogue stick and two shoulder buttons in the split, so some games won’t work, but for the ones that do, it’s an excellent feature.
The right Joy-Con features NFC for Amiibo support, and also has an IR motion sensor on the bottom, though its use isn’t clear at this point.
There’s a very real possibility that much of the technology in the Joy-Con is likely to go unused in the majority of Switch games. Just like the Wii and Wii U before, Nintendo seems to have failed to learn that these bespoke technologies won’t be used by any developer looking to make a cross-platform title. Even Nintendo gave up on the Wii U’s Gamepad shortly into that console’s tragic life cycle.
I doubt Activision will need use of a rock, paper, scissors-sensing IR motion camera for Call of Duty, for example.
They are, as you might expect, a little on the small side, so I expect prolonged play sessions using just a half could lead to some cramping of fingers through pressing the shoulder buttons. But I think the Joy-Con is an incredible piece of technology.
Then there is also the Pro Controller, which is streets ahead of its Wii U counterpart. It’s bigger and has more weight, meaning it sits much better in the hands. Playing more “hardcore” games like Street Fighter 2 or even Splatoon the Pro Controller felt like it’d become the preferred choice for more dedicated players, but personally I feel like I could see myself using both it and the Joy-Con interchangeably. Nintendo has produced two excellent controllers.